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Cream of the Crop 1
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Cream of the Crop 1.iso
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PROGRAM
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ULARN.ARJ
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ULARN.TAR
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ularn
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moreobj.c
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C/C++ Source or Header
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1989-10-25
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9KB
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476 lines
/* moreobj.c
*
* Routines in this file:
*
* oaltar()
* othrone()
* ochest()
* ofountain()
*/
#include "header.h"
/*
* ******
* OALTAR
* ******
*
* subroutine to process an altar object
*/
oaltar()
{
unsigned long k;
lprcat("\nDo you (p) pray (d) desecrate");
iopts();
while (1) {
while (1) switch(getcharacter()) {
case 'p':
lprcat(" pray\nDo you (m) give money or (j) just pray? ");
while (1) switch(getcharacter()) {
case 'j':
if (rnd(100)<75)
lprcat("\nnothing happens");
else if (rnd(13)<4) ohear();
else if (rnd(43) <= 10) {
if (c[WEAR])
lprcat("\nYou feel your armor vibrate for a moment");
enchantarmor();
return;
}
else if (rnd(43) <= 10) {
if (c[WIELD])
lprcat("\nYou feel your weapon vibrate for a moment");
enchweapon();
return;
}
else createmonster(makemonst(level+2));
return;
case 'm':
donate:
cursor(1,24);
cltoeoln();
cursor(1,23);
cltoeoln();
lprcat("how much do you donate? ");
k = readnum(c[GOLD]);
if (c[GOLD] < k) {
lprcat("You don't have that much!");
nap(1001);
goto donate;
}
if ( (k==0 || (k<(c[GOLD]/10)) )
&& rnd(60)<30) {
lprcat("Cheapskate! The Gods are insulted at such a meager offering!");
forget();
createmonster(DEMONPRINCE);
c[AGGRAVATE] += 1500;
return;
}
c[GOLD] -= k;
if (k < c[GOLD]/10 || k<rnd(50)) {
createmonster(makemonst(level+2));
c[AGGRAVATE] += 500;
}
else if (rnd(101) > 50) {
ohear();
return;
}
else if (rnd(43) >= 33) {
if (c[WEAR])
lprcat("You feel your armor vibrate for a moment");
enchantarmor();
enchantarmor();
return;
}
else if (rnd(43) >= 33) {
if (c[WIELD])
lprcat("You feel your weapon vibrate for a moment");
enchweapon();
enchweapon();
return;
}
else lprcat("Thank You.");
bottomline();
return;
} /* end case j or m */
case 'd':
lprcat(" desecrate");
if (rnd(100)<60) {
createmonster(makemonst(level+3)+8);
c[AGGRAVATE] += 2500;
}
else if(rnd(100)<5) raiselevel();
else if (rnd(101)<30) {
lprcat("\nThe altar crumbles into a pile of dust before your eyes");
forget(); /*remember to destroy the altar*/
}
else lprcat("\nnothing happens");
return;
case 'i':
case '\33':
ignore();
if (rnd(100)<30) {
createmonster(makemonst(level+2));
c[AGGRAVATE] += rnd(450);
}
else lprcat("\nnothing happens");
return;
} /* end pray, des, ignore */
}
} /* end oaltar */
/*
function to cast a +3 protection on the player
*/
ohear()
{
lprcat("You have been heard!");
if (c[ALTPRO]==0) c[MOREDEFENSES]+=5;
c[ALTPRO] += 800; /* protection field */
bottomline();
}
/*
*******
OTHRONE
*******
subroutine to process a throne object
*/
othrone(arg)
int arg;
{
register int i,k;
lprcat("\nDo you (p) pry off jewels, (s) sit down");
iopts();
while (1) {
while (1) switch(getcharacter()) {
case 'p':
lprcat(" pry off");
k=rnd(101);
if (k<25) {
for (i=0; i<rnd(4); i++)
creategem(); /*gems pop off the throne*/
item[playerx][playery]=ODEADTHRONE;
know[playerx][playery]=0;
}
else if (k<40 && arg==0) {
createmonster(GNOMEKING);
item[playerx][playery]=OTHRONE2;
know[playerx][playery]=0;
}
else lprcat("\nnothing happens");
return;
case 's':
lprcat(" sit down");
k=rnd(101);
if (k<30 && arg==0) {
createmonster(GNOMEKING);
item[playerx][playery]=OTHRONE2;
know[playerx][playery]=0;
}
else if (k<35) {
lprcat("\nZaaaappp! You've been teleported!\n");
beep();
oteleport(0);
}
else lprcat("\nnothing happens");
return;
case 'i':
case '\33':
ignore();
return;
};
}
}
odeadthrone()
{
register int k;
lprcat("\nDo you (s) sit down");
iopts();
while (1) {
while (1) switch(getcharacter()) {
case 's':
lprcat(" sit down");
k=rnd(101);
if (k<15) raiselevel();
else if (k<35) {
lprcat("\nZaaaappp! You've been teleported!\n");
beep();
oteleport(0);
}
else lprcat("\nnothing happens");
return;
case 'i':
case '\33':
ignore();
return;
};
}
}
/*
******
OCHEST
******
subroutine to process a chest object
*/
ochest()
{
register int i,k;
lprcat("\nDo you (t) take it, (o) try to open it");
iopts();
while (1) {
while (1) switch(getcharacter()) {
case 'o':
lprcat(" open it");
k=rnd(101);
if (k<40) {
lprcat("\nThe chest explodes as you open it");
beep();
i = rnd(10);
lastnum=281; /* in case he dies */
lprintf("\nYou suffer %d hit points damage!",(long)i);
checkloss(i);
switch(rnd(10)) {
case 1:
c[ITCHING]+= rnd(1000)+100;
lprcat("\nYou feel an irritation spread over your skin!");
beep();
break;
case 2:
c[CLUMSINESS]+= rnd(1600)+200;
lprcat("\nYou begin to lose hand to eye coordination!");
beep();
break;
case 3:
c[HALFDAM]+= rnd(1600)+200;
lprcat("\nYou suddenly feel sick and BARF all over your shoes!");
beep();
break;
};
item[playerx][playery]=know[playerx][playery]=0;
if (rnd(100)<69)
creategem(); /* gems from the chest */
dropgold(rnd(110*iarg[playerx][playery]+200));
for (i=0; i<rnd(4); i++)
something(iarg[playerx][playery]+2);
}
else lprcat("\nnothing happens");
return;
case 't':
lprcat(" take");
if (take(OCHEST,iarg[playerx][playery])==0)
item[playerx][playery]=know[playerx][playery]=0;
return;
case 'i':
case '\33':
ignore();
return;
};
}
}
/*
*********
OFOUNTAIN
*********
*/
ofountain()
{
register int x;
cursors();
lprcat("\nDo you (d) drink, (w) wash yourself");
iopts();
while (1) switch(getcharacter()) {
case 'd':
lprcat("drink");
if (rnd(1501)<4) {
lprcat("\nOops! You seem to have caught the dreadful sleep!");
beep();
lflush();
sleep(3);
died(280);
return;
}
x = rnd(100);
if (x==1) raiselevel();
else if (x < 11) {
x=rnd((level<<2)+2);
lprintf("\nBleah! The water tasted like stale gatorade! You suffer %d hit points!", (long)x);
lastnum=273;
losehp(x);
bottomline();
cursors();
}
else if (x<14) {
c[HALFDAM] += 200+rnd(200);
lprcat("\nThe water makes you vomit");
}
else if (x<17)
quaffpotion(17); /* giant strength */
else if (x < 45)
lprcat("\nnothing seems to have happened");
else if (rnd(3) != 2)
fntchange(1); /*change char levels upward*/
else
fntchange(-1); /*change char levels downward*/
if (rnd(12)<3) {
lprcat("\nThe fountains bubbling slowly quiets");
/* dead fountain */
item[playerx][playery]=ODEADFOUNTAIN;
know[playerx][playery]=0;
}
return;
case '\33':
case 'i':
ignore();
return;
case 'w':
lprcat("wash yourself");
if (rnd(100) < 11) {
x=rnd((level<<2)+2);
lprintf("\nOh no! The water burns like acid! You suffer %d hit points!",(long)x);
lastnum=273;
losehp(x);
bottomline();
cursors();
}
else if (rnd(100) < 29)
lprcat("\nYou are now clean!");
else if (rnd(100) < 31)
lprcat("\nThis water needs soap! The dirt didn't come off!");
else if (rnd(100) < 34)
createmonster(WATERLORD);
else lprcat("\nnothing seems to have happened");
return;
}
}
/*
a subroutine to raise or lower character levels
if how > 0 they are raised if how < 0 they are lowered
*/
fntchange(how)
int how;
{
register long j;
lprc('\n');
switch(rnd(9))
{
case 1:
lprcat("Your strength");
fch(how,&c[0]);
break;
case 2:
lprcat("Your intelligence");
fch(how,&c[1]);
break;
case 3:
lprcat("Your wisdom");
fch(how,&c[2]);
break;
case 4:
lprcat("Your constitution");
fch(how,&c[3]);
break;
case 5:
lprcat("Your dexterity");
fch(how,&c[4]);
break;
case 6:
lprcat("Your charm");
fch(how,&c[5]);
break;
case 7:
j=rnd(level+1);
if (how < 0) {
lprintf("You lose %d hit point",(long)j);
if (j>1) lprcat("s!");
else lprc('!');
losemhp((int)j);
}
else {
lprintf("You gain %d hit point",(long)j);
if (j>1) lprcat("s!");
else lprc('!');
raisemhp((int)j);
}
bottomline();
break;
case 8:
j=rnd(level+1);
if (how > 0) {
lprintf("You just gained %d spell",(long)j);
raisemspells((int)j);
if (j>1) lprcat("s!");
else lprc('!');
}
else {
lprintf("You just lost %d spell",(long)j);
losemspells((int)j);
if (j>1) lprcat("s!");
else lprc('!');
}
bottomline();
break;
case 9:
j = 5*rnd((level+1)*(level+1));
if (how < 0) {
lprintf("You just lost %d experience point",(long)j);
if (j>1) lprcat("s!");
else lprc('!');
loseexperience((long)j);
}
else {
lprintf("You just gained %d experience point",(long)j);
if (j>1) lprcat("s!");
else lprc('!');
raiseexperience((long)j);
}
break;
}
cursors();
}
/*
***
FCH
***
subroutine to process an up/down of a character attribute for ofountain
*/
fch(how,x)
int how;
long *x;
{
if (how < 0) {
lprcat(" went down by one!");
--(*x);
}
else {
lprcat(" went up by one!");
(*x)++;
}
bottomline();
}